SPYRIDON ZERVOS
SUMMARY
Unreal Engine Gameplay & UI Engineer with 5 years of professional experience architecting multiplayer systems for PC, console, and mobile games, including live-service MMO titles. I focus on scalable UI architecture, data-driven system design, multiplayer-ready gameplay systems, and performance optimization. Experienced in cross-discipline collaborations and mentoring engineers.
SKILLS
Languages: C++, C, Python
Engines & Frameworks: Unreal Engine, Gameplay Ability System (GAS), UMG, Common UI, Enhanced Input, Game Features
Design & Focus Areas: Multiplayer Systems, Cross-Platform UI, Data-Driven Design, Performance Profiling & Optimization
Tools: Unreal Insights, Rider, Visual Studio, Perforce, Git, Blender
SHIPPED TITLES
Unreal Engine
Pax Dei
Designed and shipped player-facing systems in a live-service MMO environment supporting persistent online gameplay.
EXPERIENCE
SKILLS
Languages: C++, C, Python
Engines & Frameworks: Unreal Engine, Gameplay Ability System (GAS), UMG, Common UI, Enhanced Input, Game Features
Design & Focus Areas: Multiplayer Systems, Cross-Platform UI, Data-Driven Design, Performance Profiling & Optimization
Tools: Unreal Insights, Rider, Visual Studio, Perforce, Git, Blender
SHIPPED TITLES
Designed and shipped player-facing systems in a live-service MMO environment supporting persistent online gameplay.
EXPERIENCE
8/2024 - 1/2026
Full-time
Full-time
UI Engineer
- Architected and shipped a scalable MMO chat system with integrated voice chat support.
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Created modular notification and item pickup UI frameworks.
- Developed the in-game shop system with support for subscription plans and microtransactions.
- Worked on localization and font cultures for all player-facing features.
- Collaborated with UI/UX and backend teams to align implementation with design and service needs.
- Participated road-map planning and technical reviews.
- Helped identify and fix issues during live operations to keep the player experience stable and smooth.
1/2022 - 8/2024
Full-time
Full-time
Gameplay & Systems Engineer - Rapid Prototyping
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Implemented gameplay systems for prototype and production initiatives.
- Built UI for cross-platform titles.
- Implemented editor tools and plugins to streamline designer workflows.
- Profiled and optimized runtime systems using Unreal Insights.
- Mentored junior engineers and contributed to road-map planning.
7/2019 - 8/2020
Internship
Internship
Junior Graphic Designer & Web Developer
- Supported graphic design and front-end development of client products.
Puppets Creative Room
PERSONAL PROJECTS
Unreal Engine
Showcase
Multiplayer-focused project demonstrating scalable gameplay architecture with server-authoritative design.
EDUCATION
Multiplayer-focused project demonstrating scalable gameplay architecture with server-authoritative design.
EDUCATION
- Graduated: 8.39 GPA