Spiros    Information   Contact
       
SPYRIDON ZERVOS

  spiridonzervos@gmail.com         Spiros Zervos        Cyprus

SUMMARY

Unreal Engine Gameplay & UI Engineer with 5 years of professional experience architecting multiplayer systems for PC, console, and mobile games, including live-service MMO titles. I focus on scalable UI architecture, data-driven system design, multiplayer-ready gameplay systems, and performance optimization. Experienced in cross-discipline collaborations and mentoring engineers.

SKILLS

Languages: C++, C, Python
Engines & Frameworks: Unreal Engine, Gameplay Ability System (GAS), UMG, Common UI, Enhanced Input,  Game Features
Design & Focus Areas: Multiplayer Systems, Cross-Platform UI, Data-Driven Design, Performance Profiling & Optimization
Tools:
Unreal Insights, Rider, Visual Studio, Perforce, Git, Blender

SHIPPED TITLES
Unreal Engine Pax Dei
Designed and shipped player-facing systems in a live-service MMO environment supporting persistent online gameplay.

EXPERIENCE

8/2024 - 1/2026
Full-time
UI Engineer
  • Architected and shipped a scalable MMO chat system with integrated voice chat support.
  • Created modular notification and item pickup UI frameworks.
  • Developed the in-game shop system with support for subscription plans and microtransactions.
  • Worked on localization and font cultures for all player-facing features.
  • Collaborated with UI/UX and backend teams to align implementation with design and service needs.
  • Participated road-map planning and technical reviews.
  • Helped identify and fix issues during live operations to keep the player experience stable and smooth.
Unreal Engine

1/2022 - 8/2024
Full-time
Gameplay & Systems Engineer - Rapid Prototyping
  • Implemented gameplay systems for prototype and production initiatives.
  • Built UI for cross-platform titles.
  • Implemented editor tools and plugins to streamline designer workflows.
  • Profiled and optimized runtime systems using Unreal Insights.
  • Mentored junior engineers and contributed to road-map planning.
Unreal Engine /  In-house Engine   /  Unity

7/2019 - 8/2020
Internship
Junior Graphic Designer & Web Developer
  • Supported graphic design and front-end development of client products.
HTML5  /  CSS  /  JS  /  Adobe Suite
Puppets Creative Room

PERSONAL PROJECTS

Unreal Engine Showcase
Multiplayer-focused project demonstrating scalable gameplay architecture with server-authoritative design.

EDUCATION

9/2014 - 8/2020
Electrical & Computer Engineering (BSc)
  • Graduated: 8.39 GPA

LANGUAGES

English: C2        Greek: Native

REFERENCES

More available upon request.